Air Magic
This section is under construction!
Rarity
Hearthoots - Lost
Lanterna - Limited
Littlehearts - Basic
Skolvarg - Basic
Storkatten - Basic
Vestrels - Basic
Lanterna - Limited
Littlehearts - Basic
Skolvarg - Basic
Storkatten - Basic
Vestrels - Basic
Domain
Air Magic covers all things that constantly move. It cannot be contained, not permanently, and it is constantly in motion.
At it's core, all Air Magicians have this core feature; Matter that is moving, that may be in a gaseous or gas-like state.
That being said, here are some of the more specific domains that air magicians cover:
At it's core, all Air Magicians have this core feature; Matter that is moving, that may be in a gaseous or gas-like state.
That being said, here are some of the more specific domains that air magicians cover:
- Flight by manipulating air around you.
- Aerokinesis [ Manipulation of air through magical means]
- Travel, by any means necessary.
- Incense and aromatherapy
- Change, transformation, and transfers of power.
- Giving literal breaths of life to those in need of it.
- Control over the weather through creating powerful gusts of wind, redirecting rain or snow, etc.
- Major control over the weather by manipulating the atmosphere.
- Allowing some safe passage through the water by creation of air bubbles.
Presentation
Those with Air magic have eyes that are a light, desaturated blue. The majority will have almost pastel coloration, though some darker colors are permitted. The pupils should be round and darker than the iris. The sclera should be white unless the trait Dark Sclera is present. With the presence of albinism, the eyes are lightened further, granting a palette that is near white. Similarly, melanism darkens the eyes, allowing for desaturated blues that may stray close to black.
Leveling Guide
Novice: Default Level
Access to the Divine Accessory Minor Magic Expression
Advanced: Unlocked at 40 MP
Adept: Unlocked at 80 MP
Master: Unlocked at 120 MP
Access to the Divine Accessory Master Magic Expression
Access to the Divine Accessory Minor Magic Expression
Advanced: Unlocked at 40 MP
Adept: Unlocked at 80 MP
Master: Unlocked at 120 MP
Access to the Divine Accessory Master Magic Expression
Magic Expression
This section is under construction!
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History
This section is under construction!
Gifts
Phasing
Grants you the ability to phase through solid matter. You can phase through thicker layers the more advanced your Air Magic is.
Living Whirlwind
While fighting, you become air incarnate, beyond that of a normal Air Magic Storkie.
Bound to Air Magic level, applies flat bonuses to Tournaments
Novice: +1 Bonus, Advanced +2 Bonus, Adept +3 Bonus, Master +4 Bonus, Paragon +5 Bonus
Grants you the ability to phase through solid matter. You can phase through thicker layers the more advanced your Air Magic is.
Living Whirlwind
While fighting, you become air incarnate, beyond that of a normal Air Magic Storkie.
Bound to Air Magic level, applies flat bonuses to Tournaments
Novice: +1 Bonus, Advanced +2 Bonus, Adept +3 Bonus, Master +4 Bonus, Paragon +5 Bonus
Divine Gifts
Clone
Allows you to create a cloud of visible air to duplicate yourself, that you have full control over. Despite this, it is not sentient, but is merely an illusion. Not bound by your Air Magic Level, but may only be redeemed if your magic is Adept or higher.
Allows you to create a cloud of visible air to duplicate yourself, that you have full control over. Despite this, it is not sentient, but is merely an illusion. Not bound by your Air Magic Level, but may only be redeemed if your magic is Adept or higher.
Accessories
Ara's Censer
A censor that constantly dispenses an incense or some form of perfume, and it's always just the right scent you need, no matter the mood you or others are in.
Bird Companion
The animals of the air and clouds have accepted you as one of your own. You may claim any flying bird-species as a companion, and you may have an entire flock if you'd like.
Ara's Charms
Little tinkling charms, bells, and chimes that can be dangled on your Storkie's body or float next to them. They tinkle faintly in the wind.
Airy Accessories
Your Storkatten may have accessories draped around them that are based loosely on air, and may flow freely in an unseen wind, no matter where they are! Additionally, this can turn some of your Storkie's fur into visible air, and make it a bit longer in those specific places. This Longer Fur does not pass.
A censor that constantly dispenses an incense or some form of perfume, and it's always just the right scent you need, no matter the mood you or others are in.
Bird Companion
The animals of the air and clouds have accepted you as one of your own. You may claim any flying bird-species as a companion, and you may have an entire flock if you'd like.
Ara's Charms
Little tinkling charms, bells, and chimes that can be dangled on your Storkie's body or float next to them. They tinkle faintly in the wind.
Airy Accessories
Your Storkatten may have accessories draped around them that are based loosely on air, and may flow freely in an unseen wind, no matter where they are! Additionally, this can turn some of your Storkie's fur into visible air, and make it a bit longer in those specific places. This Longer Fur does not pass.
Divine Accessories
Minor Magic Expression - Adept or higher
Allows for minimal magic expression of Air, as outlined by the magic expression guidelines.
Master Magic Expression - Master or higher
Allows for major magic expression of Air, as outlined by the magic expression guidelines.
Ara's Wings
Grants you wing-shaped accessories that may be attached to your legs like boots and bracers, granting you flight.
Allows for minimal magic expression of Air, as outlined by the magic expression guidelines.
Master Magic Expression - Master or higher
Allows for major magic expression of Air, as outlined by the magic expression guidelines.
Ara's Wings
Grants you wing-shaped accessories that may be attached to your legs like boots and bracers, granting you flight.