Rolling Guide
This guide covers how to roll breedings, what the numbers for breedings rolls are, and associated topics. It is mainly intended to be used by Storkverse staff members, though anyone may read it and find use in it.
This guide will be edited and expanded as Storkverse expands.
For the foreseeable future, any cross-species breedings between Storkverse designs will have the kits species determined by the nursery the ticket is posted in.
For the foreseeable future, any cross-species breedings between Storkverse designs will have the kits species determined by the nursery the ticket is posted in.
Staff Responsibilities
As a staff member, you are expected to fulfill numerous tasks if you've been trained for rolling. These include:
- Rolling kit outcomes publicly in the appropriate Discord channel
- Approving DIY Nursery designs
- When posting tickets, roll and complete them within a month
- Listing magic outcomes correctly (i.e. Hybrid Balance vs Legendary Balance)
- Entering rolled litters correctly in the Litter Tracker
- (If Artist) Post on the Nursery thread with openings
- (If Artist) Posting on the Main Thread, linking to your Nursery opening announcement
- (If Artist, optional) Pinging the appropriate roles in the Discord with your Nursery openings
- (If Artist) Linking the Nursery ticket on the litter cover
- You may not, under any circumstances, archive your own Nursery work
Staff Compensation
If you fulfill the above responsibilities, you are granted SP in exchange. You can redeem your work for SP at the following rates:
- 1 SP per kit approved
- 3 SP per Nursery ticket rolled (1 SP for kit count, 1 SP for traits/mutations (even if none present), 1 SP for magic)
- 1 SP per litter added to the litter tracker
- X SP per kit according to the guidelines in the Artist Guidebook
Rolling a Ticket
As you are rolling a ticket, please keep a tab open with the proper roller numbers at hand. Even if you've rolled many tickets before, mistakes can occur. It is best to verify the result for each roll to make sure each ticket is completed quickly and accurately, It may also be useful to keep a Trait guide or Magic guide on hand, to triple check you're consulting the right roller section.
Before rolling a ticket, please verify that all the necessary information is present and correct. This includes verifying the poster either owns the Storkverse characters involved, or has permission from the owner to utilize them in a breeding, in addition to checking the trackers are correct, the designs are off creation cooldown, and that all listed Trait and Magic rarities are correct.
Make sure they include what breeding slot they're using, as well. If they're using a monthly DIY slot, there should be a link to their last usage. If they're using a purchased DIY slot, this should be clearly listed.
If the ticket fails any of these checks, reject the ticket and inform the customer what they're missing. If it is, please proceed.
As you begin the rolling process, make sure you're in the public rolling channel in the Discord. All Nursery rolls should be done there, and never privately. Make sure to mention whose ticket you're rolling and include a link to the ticket for clarity. Make sure to state what each roll you're doing is for before you send the command.
First, check to see if the ticket you're rolling has any items used. If there is, please proceed to the next section in the guide that covers how to handle Nursery item use. If there is not, proceed to the next step.
The first rolling command you need to send is to determine the number of kits. This is a simple roll, with a result of 1 - 4 kits with little complexity. The numbers corresponding to the correct number of kits has two variants: personal batch and split batch.
A personal batch is when both parents involved in the breeding are owned by the same customer, A split batch is when the parents involved in the breeding are owned by different customers. Split batches will always result in an even number of kits. This is to allow easy kit allocation between participants, and to minimize any conflict that may arise.
Next, you roll for Spontaneous Mutations. This must be done once per kit. This roll can have many different outcomes, so please make sure to check the Spontaneous Mutations rolling table to make sure you have the correct outcome recorded! These Mutations can also be present in a breeding as Legendary traits.
Before continuing - check to see what Traits you have in play! If any Storkies have Heterochromia, roll that now. This will impact the next set of rolls - Magic.
The next step is to roll Magic. If either of the parents have Heterochromia or are a Hybrid, please consult the corresponding sections on how to roll those below. Depending on the rarity of the parents' magic, the threshold for one or the other passing shifts. Magic of the same rarity bracket will have a 50/50 chance of passing, while magic of wildly different rarity brackets can have as little as a 10% chance of passing. Simply roll 1d100 per kit, and consult the appropriate rarity section in the magic rolling table.
After that comes rolling Traits. Limited Traits have a 20% chance (40% with both parents) to pass, while Legendary Traits have a 5% chance (10% with both parents) to pass. Simply roll 1d100 per kit, per trait. Depending on the trait rarity, the passing threshold shifts, so make sure you know what rarity trait you're rolling! You may roll either by trait or by kit, just make sure you remember how you're rolling, and where you're at.
If you notice a parent has a trait that is not listed on the Ticket, you have two options. Reject the Ticket, or simply do not roll for the missing trait. If you truly wish to, you may add a missing trait into your rolls. However, be aware that this is a courtesy that you are going out of your way to do.
It's also possible for a Storkverse design to have multiple copies of the same trait - such as Wings (x2) or Extra Eye (x4). Each copy of the trait should be rolled for. If a parent has Extra Eye (x4), then Extra Eye must be rolled for 4 times per kit. If this is a shared trait between parents, the passing chances are only increased for as many rolls as the parents share copies. For example, if one parent has Extra Eye, and the other has Extra Eye (x3), then only the first copy of Extra Eye rolled will receive the shared trait bonus.
When rolling a trait that each parent has a different version of, such as genesplice (bird) and genesplice (horse), they do not count as the same trait. The exception to this is when one parent has a specific version, while the other has a general version. In this case, the specified version will receive the shared trait bonus, while the general version will not. For example, if one parent has Wings, and the other has Wings (Fairy), then Wings (Fairy) will receive the shared trait bonus, while Wings does not. If both parents have different specified versions of the same trait, neither receive the shared trait bonus.
Once you've finished rolling all the Traits that may be involved in the breeding, you're almost done! Make sure to make an easily read list of what Magic, Traits and Mutations got passed to which kit, include Magic and Trait rarities, and share the results summary in both the Discord's rolling channels and in a post quoting the original ticket in the nursery.
The rolls need to be in the following format:
Offspring # ; Magic (rarity) // LIM: Traits // LEG: Traits // Muts, Notes, etc.
The above should be repeated for each kit, and each kit's information should all be on a single line. This information should be on the rolled ticket, alongside in the litter tracker.
Finally, make sure to react to the Ticket you've rolled in the roll request channel with a ✅! This emoji has to be Discord's default checkmark. Using one added through Nitro will occasionally not display for other users, and can result in breedings being rolled twice.
Before rolling a ticket, please verify that all the necessary information is present and correct. This includes verifying the poster either owns the Storkverse characters involved, or has permission from the owner to utilize them in a breeding, in addition to checking the trackers are correct, the designs are off creation cooldown, and that all listed Trait and Magic rarities are correct.
Make sure they include what breeding slot they're using, as well. If they're using a monthly DIY slot, there should be a link to their last usage. If they're using a purchased DIY slot, this should be clearly listed.
If the ticket fails any of these checks, reject the ticket and inform the customer what they're missing. If it is, please proceed.
As you begin the rolling process, make sure you're in the public rolling channel in the Discord. All Nursery rolls should be done there, and never privately. Make sure to mention whose ticket you're rolling and include a link to the ticket for clarity. Make sure to state what each roll you're doing is for before you send the command.
First, check to see if the ticket you're rolling has any items used. If there is, please proceed to the next section in the guide that covers how to handle Nursery item use. If there is not, proceed to the next step.
The first rolling command you need to send is to determine the number of kits. This is a simple roll, with a result of 1 - 4 kits with little complexity. The numbers corresponding to the correct number of kits has two variants: personal batch and split batch.
A personal batch is when both parents involved in the breeding are owned by the same customer, A split batch is when the parents involved in the breeding are owned by different customers. Split batches will always result in an even number of kits. This is to allow easy kit allocation between participants, and to minimize any conflict that may arise.
Next, you roll for Spontaneous Mutations. This must be done once per kit. This roll can have many different outcomes, so please make sure to check the Spontaneous Mutations rolling table to make sure you have the correct outcome recorded! These Mutations can also be present in a breeding as Legendary traits.
Before continuing - check to see what Traits you have in play! If any Storkies have Heterochromia, roll that now. This will impact the next set of rolls - Magic.
The next step is to roll Magic. If either of the parents have Heterochromia or are a Hybrid, please consult the corresponding sections on how to roll those below. Depending on the rarity of the parents' magic, the threshold for one or the other passing shifts. Magic of the same rarity bracket will have a 50/50 chance of passing, while magic of wildly different rarity brackets can have as little as a 10% chance of passing. Simply roll 1d100 per kit, and consult the appropriate rarity section in the magic rolling table.
After that comes rolling Traits. Limited Traits have a 20% chance (40% with both parents) to pass, while Legendary Traits have a 5% chance (10% with both parents) to pass. Simply roll 1d100 per kit, per trait. Depending on the trait rarity, the passing threshold shifts, so make sure you know what rarity trait you're rolling! You may roll either by trait or by kit, just make sure you remember how you're rolling, and where you're at.
If you notice a parent has a trait that is not listed on the Ticket, you have two options. Reject the Ticket, or simply do not roll for the missing trait. If you truly wish to, you may add a missing trait into your rolls. However, be aware that this is a courtesy that you are going out of your way to do.
It's also possible for a Storkverse design to have multiple copies of the same trait - such as Wings (x2) or Extra Eye (x4). Each copy of the trait should be rolled for. If a parent has Extra Eye (x4), then Extra Eye must be rolled for 4 times per kit. If this is a shared trait between parents, the passing chances are only increased for as many rolls as the parents share copies. For example, if one parent has Extra Eye, and the other has Extra Eye (x3), then only the first copy of Extra Eye rolled will receive the shared trait bonus.
When rolling a trait that each parent has a different version of, such as genesplice (bird) and genesplice (horse), they do not count as the same trait. The exception to this is when one parent has a specific version, while the other has a general version. In this case, the specified version will receive the shared trait bonus, while the general version will not. For example, if one parent has Wings, and the other has Wings (Fairy), then Wings (Fairy) will receive the shared trait bonus, while Wings does not. If both parents have different specified versions of the same trait, neither receive the shared trait bonus.
Once you've finished rolling all the Traits that may be involved in the breeding, you're almost done! Make sure to make an easily read list of what Magic, Traits and Mutations got passed to which kit, include Magic and Trait rarities, and share the results summary in both the Discord's rolling channels and in a post quoting the original ticket in the nursery.
The rolls need to be in the following format:
Offspring # ; Magic (rarity) // LIM: Traits // LEG: Traits // Muts, Notes, etc.
The above should be repeated for each kit, and each kit's information should all be on a single line. This information should be on the rolled ticket, alongside in the litter tracker.
Finally, make sure to react to the Ticket you've rolled in the roll request channel with a ✅! This emoji has to be Discord's default checkmark. Using one added through Nitro will occasionally not display for other users, and can result in breedings being rolled twice.
The Litter Tracker
The litter tracker is a tool that has the following information in one convenient location:
The Litter Tracker allows for customers to easily keep track of which nursery tickets they have received rolls for, but have not yet finished. As a roller, it is your job to add a ticket to the Litter Tracker as soon as you finish rolling it. Once it has been added to the litter tracker, make sure to include in your post what the litter number is, so the customer can find it later!
- Link to the post with finished rolls
- The user who posted the ticket, alongside any other involved parties
- What Species nursery the ticket is for
- Roll results (magic, traits, etc.)
- When the ticket was rolled (Month Day, Year)
- (If available) Link to the finished litter
The Litter Tracker allows for customers to easily keep track of which nursery tickets they have received rolls for, but have not yet finished. As a roller, it is your job to add a ticket to the Litter Tracker as soon as you finish rolling it. Once it has been added to the litter tracker, make sure to include in your post what the litter number is, so the customer can find it later!
Nursery Items
Mutation Rune
A Mutation Rune guarantees at least one Mutation from the Spontaneous Mutation table comes into effect for one random kit. This does not count as the breeding's Spontaneous Mutation rolls.
If a Mutation Rune is used to pass Random Magic, and the kit also gain heterochromia through an Unstable Rune or any other method, only one magic is randomized. This can be circumvented by using more than one Mutation Rune to pass Random Magic onto the same kit.
Unstable Rune
An Unstable Rune guarantees one random kit will have Heterochromia. This does not count as the breeding's Spontaneous Mutation rolls. If both parents have a single magic, these automatically pass to the kit.
A Mutation Rune guarantees at least one Mutation from the Spontaneous Mutation table comes into effect for one random kit. This does not count as the breeding's Spontaneous Mutation rolls.
If a Mutation Rune is used to pass Random Magic, and the kit also gain heterochromia through an Unstable Rune or any other method, only one magic is randomized. This can be circumvented by using more than one Mutation Rune to pass Random Magic onto the same kit.
Unstable Rune
An Unstable Rune guarantees one random kit will have Heterochromia. This does not count as the breeding's Spontaneous Mutation rolls. If both parents have a single magic, these automatically pass to the kit.
Heterochromia in Breedings
As a Heterochromaic parent has two magics they may pass, there's an extra step in rolling breedings involved them. First, roll Xd2, with X being the number of kits. Rolling a 1 means that kit may have the first magic listed on the heterochromaic parent's form, with a 2 corresponding to the second magic listed.
After that, process the magic rolls as you normally would. This may mean you need to roll different magic odds for different kits if the heterochromaic parent has magic in different rarity brackets.
For example: Parent 1 has Ice (Rare) magic, while Parent 2 has Heterochromia and has Faunal (Basic)/Life (Legendary) magic. They roll 3 kits.
First, you must roll 3d2. This results in 1, 2, 2. This means Kit 1 should be treated as an Ice/Faunal breeding, whereas Kits 2 and 3 should be treated as an Ice/Life breeding. This means you use the appropriate magic odds for the rolls, and proceed as normal.
After that, process the magic rolls as you normally would. This may mean you need to roll different magic odds for different kits if the heterochromaic parent has magic in different rarity brackets.
For example: Parent 1 has Ice (Rare) magic, while Parent 2 has Heterochromia and has Faunal (Basic)/Life (Legendary) magic. They roll 3 kits.
First, you must roll 3d2. This results in 1, 2, 2. This means Kit 1 should be treated as an Ice/Faunal breeding, whereas Kits 2 and 3 should be treated as an Ice/Life breeding. This means you use the appropriate magic odds for the rolls, and proceed as normal.
Hybrid Magic
Hybrid Magic is opt-in only. If someone does not request Hybrid rolls on their Nursery ticket, do not roll for it. If someone has opted into Hybrid rolls, and the parent combination can result in two different types of Hybrid magic, roll 1d2.
If a customer is breeding a design with Hybrid magic, you need to roll and see which parent magic the Hybrid is passing. This is per batch, and not per kit.
Rolling a 1 signifies that Parent Magic #1 passes, while a 2 means Parent Magic #2 passes. For example, if a customer is breeding a Hybrid Balance Storkat, with the parent magic Healing and Poison, rolling a 1 would signify the Hybrid passing Healing magic to the kits.
If a customer does not have the parent magic of their Hybrid listed on their Nursery ticket, reject the form.
If a customer is breeding a design with Hybrid magic, you need to roll and see which parent magic the Hybrid is passing. This is per batch, and not per kit.
Rolling a 1 signifies that Parent Magic #1 passes, while a 2 means Parent Magic #2 passes. For example, if a customer is breeding a Hybrid Balance Storkat, with the parent magic Healing and Poison, rolling a 1 would signify the Hybrid passing Healing magic to the kits.
If a customer does not have the parent magic of their Hybrid listed on their Nursery ticket, reject the form.
Out of Storkverse Cross-species Breeding
Storkverse allows for breeding other Kiwipen-owned species with for fun and profit (designs). A ticket including an individual from another, non-Storkverse, non-magical, species should already have the traits transferred into a list that is Storkverse compatible. The rarities used should use the same tiers as the Storkverse parent's species. If this has not been done, or has been done incorrectly, reject the ticket.
Please note that a non-Storkverse parent is incapable of passing Heterochromia. Eye color carries special meaning in Storkverse adopts that are not present in other species.
To roll magic in breedings where only one parent has magic, first consult what magic the other parent has. The rarity bracket of the Storkverse parent's magic will change how you proceed. Please note that heterochromia does not supersede these random magic rolls. If heterochromia is present in a kit, roll random magic for them twice.
If the parent magic is Limited or below
Use the random magic table and roll a random magic within the same rarity bracket. The magic rolled is the magic passed to the kit. There is not a roll against the Storkverse parent's magic.
If the parent magic is Legendary or above
Use the random magic table, roll first a magic rarity bracket and then a random magic within that bracket. If the rarity bracket lands on "Hybrid Random", reroll. The magic rolled is the magic passed to the kit. There is not a roll against the Storkverse parent's magic.
These random magic rolls should be done per kit, and not per batch.
Please note that a non-Storkverse parent is incapable of passing Heterochromia. Eye color carries special meaning in Storkverse adopts that are not present in other species.
To roll magic in breedings where only one parent has magic, first consult what magic the other parent has. The rarity bracket of the Storkverse parent's magic will change how you proceed. Please note that heterochromia does not supersede these random magic rolls. If heterochromia is present in a kit, roll random magic for them twice.
If the parent magic is Limited or below
Use the random magic table and roll a random magic within the same rarity bracket. The magic rolled is the magic passed to the kit. There is not a roll against the Storkverse parent's magic.
If the parent magic is Legendary or above
Use the random magic table, roll first a magic rarity bracket and then a random magic within that bracket. If the rarity bracket lands on "Hybrid Random", reroll. The magic rolled is the magic passed to the kit. There is not a roll against the Storkverse parent's magic.
These random magic rolls should be done per kit, and not per batch.
Roller Numbers
Number of Kits - Storkies
Roll 1d100 Personal Batch/1 Participant 1-15 - 1 Kit 16-50 - 2 Kits 51-85 - 3 Kits 86-100 - 4 Kits Split Batch/Multiple Participants 1-75 - 2 Kits 76-100 - 4 Kits Number of Kits - MFA + Littlehearts Roll 1d100 Personal Batch/1 Participant 1-15 - 1 Kit 16-50 - 2 Kits 51-85 - 3 Kits 86-99 - 4 Kits 100 - 5 Kits Split Batch/Multiple Participants 1-75 - 2 Kits 76-99 - 4 Kits 100 - 6 Kits |
Spontaneous Mutation
Roll for every breeding Roll 1d100 1 - Chimerism 2-6 - No Mutation 7-9 - Random Magic Type 10 - Albinism 11-19 - No Mutation 20 - Melanism 21-97 - No Mutation 98 - Natural Tail Variation (Artist Choice: bobbed, curled, no tail, etc.) 99 - Height Edit 100 - Heterochromia (Dual Born Magic) Hybrid Magic
Only roll for valid Hybrid pairings AND when customer has opted in Roll 1d100 1 - Hybrid 2-49 - No Hybrid 50 - Hybrid 51-99 - No Hybrid 100 - Hybrid |
Magic
Roll once per kit Roll 1d100 per Kit Same Rarity (Basic x Basic, Rare x Rare, etc.) 1-50 - Parent 1 51-100 - Parent 2 Basic x Rare 1-60 - Basic 61-100 - Rare Basic x Limited 1-75 - Basic 76-100 - Limited Basic x Legendary 1-90 - Basic 91-100 - Legendary Rare x Limited 1-70 - Rare 71-100 - Limited Rare x Legendary 1-80 - Rare 81-100 - Legendary Limited x Legendary 1-70 - Limited 71-100 Legendary Lost x Basic/Rare/Lim/Leg 1-95 - Random Magic in non-Lost Parents' Rarity 96-100 - Lost Lost x Lost 1 - Lunar 2-10 - Random Elemental Magic (Fire, Water, Air, Earth) 11-99 - Absent 100 - Solar |
Inheritable Limited Traits
Roll for every Limited trait present in the ticket, for every kit Roll 1d100 per Trait 1-20 - Trait Passes 21-100 - Trait Does Not Pass Inheritable Mutations & Legendary Traits Qualifying Mutations can be found in the Spontaneous Mutation roller. Roll once per every Mutation or Legendary trait present in the ticket, for every kit 1-5 - Mutation/Trait Passes 6-100 - Mutation/Trait Does Not Pass Random Magic Table
Roll only when the Random Magic Mutation is in play. After rolling the bracket, roll the specific magic by species Roll 1d100 per Random Magic 1-40 - Basic 41-70 - Rare 71-95 - Limited 96-100 - Legendary |
Random Magic by Species
Hearthoots
Common - 1d6 [ Arcane, Astral, Bardic, Healing, Insectoid, Love] Rare - 1d8 [Faunal, Light, Lunar, Mind, Poison, Plush, Shadow, Trickster] Limited - 1d7 [Death, Earth, Fungal, Ice, Lightning, Plant, Water] Legendary - 1d7 [Balance, Blood, Fire, Life, Metal, Solar, Time] Hybrid - 1d18 [Hybrid Balance, Chaos, Ghost, Steam, Smoke, Mist, Storm, Rebirth, Reality, Hourglass, Tattoo, Tarot, Forest, Stasis, Rainbow, Alchemy, Dance, Prehistoric] |
Lanterna
Common - 1d6 [Blood, Earth, Fungal, Lightning, Metal, Plant] Rare - 1d6 [Arcane, Bardic, Healing, Light, Love, Shadow] Limited - 1d5 [Air, Faunal, Ice, Trickster, Water] Legendary - 1d5 [Balance, Death, Fire, Life, Poison] Hybrid - 1d18 [Hybrid Balance, Chaos, Ghost, Steam, Smoke, Mist, Storm, Rebirth, Reality, Hourglass, Tattoo, Tarot, Forest, Stasis, Rainbow, Alchemy, Dance, Prehistoric] |
Littlehearts
Common - 1d9 [Absent, Air, Arcane, Astral, Bardic, Faunal, Healing, Love, Plant] Rare - 1d7 [Earth, Fire, Fungal, Insectoid, Light, Metal, Trickster, Water] Limited - 1d8 [Blood, Ice, Lightning, Mind, Plush, Poison, Rune, Shadow] Legendary - 1d6 [Balance, Death, Life, Lunar, Primal, Solar, Time] Hybrid - 1d18 [Hybrid Balance, Chaos, Ghost, Steam, Smoke, Mist, Storm, Rebirth, Reality, Hourglass, Tattoo, Tarot, Forest, Stasis, Rainbow, Alchemy, Dance, Prehistoric] |
Littlehearts (Ironhearts)
Common - 1d11 [Absent, Air, Arcane, Astral, Bardic, Blood, Faunal, Healing, Love, Metal, Plant] Rare - 1d6 [Earth, Fire, Fungal, Insectoid, Light, Trickster, Water] Limited - 1d7 [Ice, Lightning, Mind, Plush, Poison, Rune, Shadow] Legendary - 1d6 [Balance, Death, Life, Lunar, Primal, Solar, Time] Hybrid - 1d18 [Hybrid Balance, Chaos, Ghost, Steam, Smoke, Mist, Storm, Rebirth, Reality, Hourglass, Tattoo, Tarot, Forest, Stasis, Rainbow, Alchemy, Dance, Prehistoric] |
Skolvarg
Common - 1d7 [Air, Earth, Fire, Plant, Poison, Lightning, Water] Rare - 1d9 [Bardic, Blood, Faunal, Fungal, Healing, Ice, Insectoid, Shadow, Trickster] Limited - 1d7 [Arcane, Astral, Death, Light, Love, Metal, Plush] Legendary - 1d7 [Balance, Life, Lunar, Mind, Rune, Solar, Time] Hybrid - 1d18 [Hybrid Balance, Chaos, Ghost, Steam, Smoke, Mist, Storm, Rebirth, Reality, Hourglass, Tattoo, Tarot, Forest, Stasis, Rainbow, Alchemy, Dance, Prehistoric] |
Storkatten
Common - 1d7 [Air, Earth, Faunal, Fire, Insectoid, Plant, Water] Rare - 1d8 [Arcane, Astral, Fungal, Healing, Ice, Lightning, Love, Poison] Limited: 1d7 [Bardic, Blood, Light, Metal, Plush, Shadow, Trickster] Legendary: 1d8 [Balance, Death, Life, Lunar, Mind, Rune, Solar, Time] Hybrid: 1d18 [Hybrid Balance, Chaos, Ghost, Steam, Smoke, Mist, Storm, Rebirth, Reality, Hourglass, Tattoo, Tarot, Forest, Stasis, Rainbow, Alchemy, Dance, Prehistoric] |
Vestrels
Common - 1d6 [Air, Blood, Death, Earth, Fire, Water] Rare - 1d4 [Arcane, Faunal, Plant, Shadow] Limited - 1d2 [Astral, Bardic] Legendary - 1d4 [Balance, Healing, Primal, Time] Hybrid - 1d18 [Hybrid Balance, Chaos, Ghost, Steam, Smoke, Mist, Storm, Rebirth, Reality, Hourglass, Tattoo, Tarot, Forest, Stasis, Rainbow, Alchemy, Dance, Prehistoric] |