Mind Magic
This section is under construction!
Rarity
Hearthoots - Rare
Lanterna - Limited
Littlehearts - Limited
Skolvarg - Legendary
Storkatten - Legendary
Vestrels -
Lanterna - Limited
Littlehearts - Limited
Skolvarg - Legendary
Storkatten - Legendary
Vestrels -
Domain
Mind Magic covers, as expected, all aspects of the mind of a sentient being. Primarily through the lenses of thoughts and dreams, both conscious and unconscious.
Core aspects to discussion regarding Mind Magic are: Intent, Actions, Thoughts, Feelings, and anything else regarding the mind.
Mind Magic can do, including but not limited to, the following;
Alternate Domain I (Dreams)
This alternate presentation of Mind magic focuses in on the magic's connection to the subconscious, and dreams specifically. They have the ability to help others to sleep, and many find themselves with a knack for dream interpretation that other Mind mages lack.
Alternate Domain II (Nightmares)
This alternate presentation of Mind focuses in on the magic's ability to aid those who struggle with mental illness or trauma. They use their connection to the mind to help others face their deepest fears and scariest nightmares.
Core aspects to discussion regarding Mind Magic are: Intent, Actions, Thoughts, Feelings, and anything else regarding the mind.
Mind Magic can do, including but not limited to, the following;
- Sense intent behind words, even when they clash
- Assist others in dealing with emotions or trauma through knowledge of their minds
- Interpret, View Into, and Walk through dreams (both their own, and others')
- Identify those with unsavory intent through magical instinct
- Observe their own mental space in order to parse through personal issues
- Identify a sentient creature through brain activity
- Send messages to others using their dreams as a medium
- Training the mind to withstand what it may not otherwise
Alternate Domain I (Dreams)
This alternate presentation of Mind magic focuses in on the magic's connection to the subconscious, and dreams specifically. They have the ability to help others to sleep, and many find themselves with a knack for dream interpretation that other Mind mages lack.
Alternate Domain II (Nightmares)
This alternate presentation of Mind focuses in on the magic's ability to aid those who struggle with mental illness or trauma. They use their connection to the mind to help others face their deepest fears and scariest nightmares.
Presentation
Standard Domain
Those with Mind magic have light yellow eyes, nearly pastel in color. The pupil should be round, and lighter in color than the iris, but never white. A white, or near-white, ring should separate the pupil from the iris. The sclera should be white, unless the Dark Sclera trait is present.
Those with Mind magic have light yellow eyes, nearly pastel in color. The pupil should be round, and lighter in color than the iris, but never white. A white, or near-white, ring should separate the pupil from the iris. The sclera should be white, unless the Dark Sclera trait is present.
Alternate Domain I (Dreams)
Those with this alternate presentation of Mind magic find themselves with pastel pink eyes. The pupils should be star shaped, and lighter than the iris, but never pure white. The sclera should be white, unless the Dark Sclera trait is present.
Those with this alternate presentation of Mind magic find themselves with pastel pink eyes. The pupils should be star shaped, and lighter than the iris, but never pure white. The sclera should be white, unless the Dark Sclera trait is present.
Alternate Domain II (Nightmares)
Those with this alternate presentation of Mind magic find themselves with pastel purple eyes. The pupils should be similar in shape to a crescent moon, and lighter than the iris. The sclera should be white, unless the Dark Sclera trait is present.
Those with this alternate presentation of Mind magic find themselves with pastel purple eyes. The pupils should be similar in shape to a crescent moon, and lighter than the iris. The sclera should be white, unless the Dark Sclera trait is present.
Leveling Guide
Novice
As a Novice Mind Magician, you're taking your first steps in mastering your magic, you as of yet do not find yourself living up to your hopes of being a mind reader. You're good at reading others, and the intent hidden in their words, but not noticeably more so than any mundane individuals.
Access to the Divine Accessory Minor Magic Expression.
Advanced
As an Advanced Mind Magician, you find yourself able to pick up on and understand the unspoken intent hidden between others' words and actions. Understanding this intent could be key in accomplishing whatever your goals may be. In addition, you've finally achieved the level of knowledge required to begin interpreting dreams, though you cannot yet walk through them. Your interpretations may leave some room to be desired, but everyone has to start somewhere.
Adept
As an Adept Mind Magician, You have finally unlocked the insight necessary to read another's thoughts, nearly as clearly as your own. While listening in, on purpose or otherwise, you can glean fully formed sentences from someone else's mind. When someone is deeply asleep, you're now able to finally take your first fleeting glances into another's psyche.
As a Leveling Reward, claim a Gift or Accessory from the Mind Paragon.
Master
As a Master Mind Magician, You've finally truly mastered to art of plucking thoughts from someone else's mind, to the point where you're capable of holding entire conversations non-verbally. Whoever you're speaking telepathically to will recognize the thoughts as not their own. In addition, your short looks into others' dreams has finally developed into being able to fully submerge yourself into their dream, allowing for conversation and interaction beyond the physical realm. However, you still require the dreamer to be truly, deeply asleep.
As a Leveling Reward, claim another Gift or Accessory from the Mind Paragon.
You gain access to the Divine Accessory - Master Magic Expression.
Paragon
As you have ascended into Paragonhood, you have found yourself with the ability to walk in other's dreams even when they are not truly asleep. This can take the form of day dreams, or while the dreamer is sleeping lightly. You are now also capable of nearly unparalleled mental projection, allowing you to physically interact with another in their own mindspace as if it was the real, physical world.
As a Novice Mind Magician, you're taking your first steps in mastering your magic, you as of yet do not find yourself living up to your hopes of being a mind reader. You're good at reading others, and the intent hidden in their words, but not noticeably more so than any mundane individuals.
Access to the Divine Accessory Minor Magic Expression.
Advanced
As an Advanced Mind Magician, you find yourself able to pick up on and understand the unspoken intent hidden between others' words and actions. Understanding this intent could be key in accomplishing whatever your goals may be. In addition, you've finally achieved the level of knowledge required to begin interpreting dreams, though you cannot yet walk through them. Your interpretations may leave some room to be desired, but everyone has to start somewhere.
Adept
As an Adept Mind Magician, You have finally unlocked the insight necessary to read another's thoughts, nearly as clearly as your own. While listening in, on purpose or otherwise, you can glean fully formed sentences from someone else's mind. When someone is deeply asleep, you're now able to finally take your first fleeting glances into another's psyche.
As a Leveling Reward, claim a Gift or Accessory from the Mind Paragon.
Master
As a Master Mind Magician, You've finally truly mastered to art of plucking thoughts from someone else's mind, to the point where you're capable of holding entire conversations non-verbally. Whoever you're speaking telepathically to will recognize the thoughts as not their own. In addition, your short looks into others' dreams has finally developed into being able to fully submerge yourself into their dream, allowing for conversation and interaction beyond the physical realm. However, you still require the dreamer to be truly, deeply asleep.
As a Leveling Reward, claim another Gift or Accessory from the Mind Paragon.
You gain access to the Divine Accessory - Master Magic Expression.
Paragon
As you have ascended into Paragonhood, you have found yourself with the ability to walk in other's dreams even when they are not truly asleep. This can take the form of day dreams, or while the dreamer is sleeping lightly. You are now also capable of nearly unparalleled mental projection, allowing you to physically interact with another in their own mindspace as if it was the real, physical world.
Magic Expression
This section is under construction!
History
This section is under construction!
Gifts
Mental Tracking
The ability to pick someone close to you, be it a friend, family member, or loved one. This allows you to track their locations through their thoughts and the images create by their brain. You can only do this with consent, and the amount of time you can track them is determined by the level of your Mind Magic.
Novice - 24 Hours or Less / Advanced- 1 Week / Adept- 3 Months / Master- 5 Years / Paragon- You can track someone for the rest of their life.
Mind Blast
Your character can release an attack that causes the thoughts of surrounding creature to be scrambled for a short period of time, allowing an escape from seemingly inescapable situations. It's frowned upon to use it in situations outside of tournaments and real combat scenarios.
Novice - +1 Bonus / Advanced - +2 Bonus / Adept - +3 Bonus / Master - +4 Bonus / Paragon - +5 Bonus
The ability to pick someone close to you, be it a friend, family member, or loved one. This allows you to track their locations through their thoughts and the images create by their brain. You can only do this with consent, and the amount of time you can track them is determined by the level of your Mind Magic.
Novice - 24 Hours or Less / Advanced- 1 Week / Adept- 3 Months / Master- 5 Years / Paragon- You can track someone for the rest of their life.
Mind Blast
Your character can release an attack that causes the thoughts of surrounding creature to be scrambled for a short period of time, allowing an escape from seemingly inescapable situations. It's frowned upon to use it in situations outside of tournaments and real combat scenarios.
Novice - +1 Bonus / Advanced - +2 Bonus / Adept - +3 Bonus / Master - +4 Bonus / Paragon - +5 Bonus
Divine Gifts
Proof of Intent - Adept and above
Your character has the ability to look at a piece of media of any kind, and see the intent behind those who created the piece of media. Your character can choose if there's a specific individual involved in the creation they wish to look into, or all possible creators- though this is not ideal.
Your character has the ability to look at a piece of media of any kind, and see the intent behind those who created the piece of media. Your character can choose if there's a specific individual involved in the creation they wish to look into, or all possible creators- though this is not ideal.