Blood Magic
This section is under construction!
Rarity
Hearthoots - Legendary
Ironhearts - Basic
Lanterna - Basic
Littlehearts - Limited
Skolvarg - Rare
Storkatten - Limited
Vestrels - Basic
Ironhearts - Basic
Lanterna - Basic
Littlehearts - Limited
Skolvarg - Rare
Storkatten - Limited
Vestrels - Basic
Domain
Blood Magic is all about sacrifice, and understanding what sacrifices are needed for life to sustain itself.
It is the magic of the hunt; specifically the hunter. Blood Magic Storkies are keen hunters, perhaps the best the world has to offer. They are prized for their skill in Blood Magic; an ancient magic built off bones.
The core quality of Blood Storkies are their hunting prowess, however, they may have several other abilities...
Alternate Domain I
Blood Magic now takes on a color inspired by Blood Lore - their eyes the color of bones, with blood red pupils. Those born with Alternate Blood Magic may find it easier to scry with bones, as well as find an affinity with all things related to bones.
It is the magic of the hunt; specifically the hunter. Blood Magic Storkies are keen hunters, perhaps the best the world has to offer. They are prized for their skill in Blood Magic; an ancient magic built off bones.
The core quality of Blood Storkies are their hunting prowess, however, they may have several other abilities...
- An understanding of Blood Magic, an ancient magic using bones of hunted prey.
- Able to track prey several miles out on scent alone without prior scents of it.
- A deep understanding of the sacrifices that must be made for life to continue.
- Amass power as they amass a hoard of bones.
- May gain power from hunting for their Clan; may not need to sustain themselves on prey over time.
Alternate Domain I
Blood Magic now takes on a color inspired by Blood Lore - their eyes the color of bones, with blood red pupils. Those born with Alternate Blood Magic may find it easier to scry with bones, as well as find an affinity with all things related to bones.
Presentation
Standard Domain
Those with Blood magic have vibrant red eyes. The pupils should be round, and darker than the iris. The sclera should be white, unless the Dark Sclera trait is present.
When Albinism is present, Blood's palette changes to encompass pale reds, almost pink. The pupils should be round, and darker than the iris. The sclera should be tinted a pale pink or red.
When Melanism is present, Blood's hues change to reds so dark they are nearly black. The pupils should be round, and darker than the iris. The sclera should be pure black, or a near-black red.
Those with Blood magic have vibrant red eyes. The pupils should be round, and darker than the iris. The sclera should be white, unless the Dark Sclera trait is present.
When Albinism is present, Blood's palette changes to encompass pale reds, almost pink. The pupils should be round, and darker than the iris. The sclera should be tinted a pale pink or red.
When Melanism is present, Blood's hues change to reds so dark they are nearly black. The pupils should be round, and darker than the iris. The sclera should be pure black, or a near-black red.
Alternate Domain I
This variation of Blood grants access to pale grey-blues, pale yellows, pale browns, and light grey. The pupils should be round, and any valid standard domain Blood color, whether lighter or darker than the iris. The sclera should be white, unless the Dark Sclera trait is present.
When Albinism is present, this variation of Blood lightens significantly. The previous steel blues become pastel, accompanied by creams, pastel yellow, and pink. The pupils should be round, and may be any valid color of the Ablinistic presentation of Blood's standard domain. The sclera should be tinted any valid iris color.
When Melanism is present, this variation of Blood darkens to encompass dark greys and browns. The pupils should be round, and may be any valid color of the Melanistic presentation of Blood's standard domain. The sclera should be pure black, a near-black version of any valid iris color, or any valid color of the Melanistic presentation of Blood's standard domain.
This variation of Blood grants access to pale grey-blues, pale yellows, pale browns, and light grey. The pupils should be round, and any valid standard domain Blood color, whether lighter or darker than the iris. The sclera should be white, unless the Dark Sclera trait is present.
When Albinism is present, this variation of Blood lightens significantly. The previous steel blues become pastel, accompanied by creams, pastel yellow, and pink. The pupils should be round, and may be any valid color of the Ablinistic presentation of Blood's standard domain. The sclera should be tinted any valid iris color.
When Melanism is present, this variation of Blood darkens to encompass dark greys and browns. The pupils should be round, and may be any valid color of the Melanistic presentation of Blood's standard domain. The sclera should be pure black, a near-black version of any valid iris color, or any valid color of the Melanistic presentation of Blood's standard domain.
Leveling Guide
Novice: Default Level
Access to the Divine Accessory Minor Magic Expression
Advanced: Unlocked at 80 MP
Adept: Unlocked at 160 MP
Master: Unlocked at 240 MP
Access to the Divine Accessory Master Magic Expression
Access to the Divine Accessory Minor Magic Expression
Advanced: Unlocked at 80 MP
Adept: Unlocked at 160 MP
Master: Unlocked at 240 MP
Access to the Divine Accessory Master Magic Expression
Magic Expression
This section is under construction!
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History
This section is under construction!
Gifts
Hunter's Sight
The ability to spot heartbeats in the dark, the range of which dependent on your Magic Level.
Novice: Five meters / Advanced: Fifteen meters / Adept: Fifty meters / Master: 100+ meters / Paragon: Nearly unlimited range, limited only by how far your paws can carry you in that time.
The ability to spot heartbeats in the dark, the range of which dependent on your Magic Level.
Novice: Five meters / Advanced: Fifteen meters / Adept: Fifty meters / Master: 100+ meters / Paragon: Nearly unlimited range, limited only by how far your paws can carry you in that time.
Divine Gifts
Coming soon!
Accessories
Coming soon!
Divine Accessories
Minor Magic Expression - Adept or higher
Allows for minimal magic expression of Blood, as outlined by the magic expression guidelines.
Master Magic Expression - Master or higher
Allows for major magic expression of Blood, as outlined by the magic expression guidelines.
Allows for minimal magic expression of Blood, as outlined by the magic expression guidelines.
Master Magic Expression - Master or higher
Allows for major magic expression of Blood, as outlined by the magic expression guidelines.