Poison Magic
This section is under construction!
Rarity
Hearthoots - Rare
Lanterna - Legendary
Littlehearts - Limited
Skolvarg - Rare
Storkatten - Rare
Vestrels -
Lanterna - Legendary
Littlehearts - Limited
Skolvarg - Rare
Storkatten - Rare
Vestrels -
Domain
Poison is the domain of all things toxic. It grants intricate knowledge of the chemical substances that can be harmful, with the ability to both synthesize those chemicals or neutralize them in equal measure.
Poison magic can do, including but not limited to, the following:
Alternate Domain I
Alternate Poison magic more closely resembles 'toxic' colors; that is to say, brilliant, vibrant green. You may also consider this venom magic. Those with Alternate Poison Magic can take a much more proactive approach in harming with their magic if they so choose.
Poison magic can do, including but not limited to, the following:
- Control the toxicity of any substance, natural or synthetic
- Gain immunity to poison, venom, and other toxins
- Easily identify the effects of toxins in another
- Synthesize toxins
- Create antidotes or antivenoms
Alternate Domain I
Alternate Poison magic more closely resembles 'toxic' colors; that is to say, brilliant, vibrant green. You may also consider this venom magic. Those with Alternate Poison Magic can take a much more proactive approach in harming with their magic if they so choose.
Presentation
Standard Domain
Those with Poison magic have vibrant purple eyes, of varying brightness. The pupils should round, and darker than the iris. The sclera should be white, unless the Dark Sclera trait is present.
Those with Poison magic have vibrant purple eyes, of varying brightness. The pupils should round, and darker than the iris. The sclera should be white, unless the Dark Sclera trait is present.
Alternate Domain I
This variation of Poison displays bright, saturated greens. The pupil should be round, and darker than the iris. The sclera should be white, unless the Dark Sclera trait is present.
This variation of Poison displays bright, saturated greens. The pupil should be round, and darker than the iris. The sclera should be white, unless the Dark Sclera trait is present.
Leveling Guide
Novice: Default Level
As you begin your journey into the study of magic, you find yourself studying the poisons, venoms, and other toxins that occur naturally. You don't quite have the understanding required to create your own toxins from scratch, but can manipulate and study those that are already made. Most of the toxins you're capable of truly understanding are minor in the scheme of things, need to be directly consumed by those affected, and cannot cause death.
Access to the Divine Accessory Minor Magic Expression
Advanced: Unlocked at 60 MP
You have unlocked the door to creating your own toxins from scratch. They're still relatively simple, must be directly consumed, and cannot cause death, but everyone has to start somewhere! You've started to branch out into the more complex, naturally-occurring poisons, though your understanding is still surface level. In addition, you're finally capable of crafting your first antidotes. They're not capable of much yet, but can be used to cure mild ill-effects from naturally occurring toxins.
Adept: Unlocked at 120 MP
With a greater understanding means more synthetic toxins, including those that can cause more damage with smaller, less intrusive doses. You now regularly work with natural toxins that are dangerous enough to cause death, though you can't yet create similar compounds for yourself. However, you are capable of creating antidotes for naturally-occurring fatal toxins, in addition to the more benign synthetic toxins.
Master: Unlocked at 180 MP
You're finally able to synthesize toxins dangerous enough to cause death in a victim, and perhaps some that don't even require direct consumption and can inflict harm just from skin contact. You're able to recognize most toxins you come into contact with, and are capable of creating antidotes for all but the most rare and dangerous toxins.
Access to the Divine Accessory Master Magic Expression
As you begin your journey into the study of magic, you find yourself studying the poisons, venoms, and other toxins that occur naturally. You don't quite have the understanding required to create your own toxins from scratch, but can manipulate and study those that are already made. Most of the toxins you're capable of truly understanding are minor in the scheme of things, need to be directly consumed by those affected, and cannot cause death.
Access to the Divine Accessory Minor Magic Expression
Advanced: Unlocked at 60 MP
You have unlocked the door to creating your own toxins from scratch. They're still relatively simple, must be directly consumed, and cannot cause death, but everyone has to start somewhere! You've started to branch out into the more complex, naturally-occurring poisons, though your understanding is still surface level. In addition, you're finally capable of crafting your first antidotes. They're not capable of much yet, but can be used to cure mild ill-effects from naturally occurring toxins.
Adept: Unlocked at 120 MP
With a greater understanding means more synthetic toxins, including those that can cause more damage with smaller, less intrusive doses. You now regularly work with natural toxins that are dangerous enough to cause death, though you can't yet create similar compounds for yourself. However, you are capable of creating antidotes for naturally-occurring fatal toxins, in addition to the more benign synthetic toxins.
Master: Unlocked at 180 MP
You're finally able to synthesize toxins dangerous enough to cause death in a victim, and perhaps some that don't even require direct consumption and can inflict harm just from skin contact. You're able to recognize most toxins you come into contact with, and are capable of creating antidotes for all but the most rare and dangerous toxins.
Access to the Divine Accessory Master Magic Expression
Magic Expression
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History
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Gifts
Coming soon!
Divine Gifts
Coming soon!
Accessories
Coming soon!
Divine Accessories
Minor Magic Expression - Adept or higher
Allows for minimal magic expression of Poison, as outlined by the magic expression guidelines.
Master Magic Expression - Master or higher
Allows for major magic expression of Poison, as outlined by the magic expression guidelines.
Allows for minimal magic expression of Poison, as outlined by the magic expression guidelines.
Master Magic Expression - Master or higher
Allows for major magic expression of Poison, as outlined by the magic expression guidelines.